Bearbrass 2.0 Wiki
Game System Info:
We will be using the Shadowrun System. Specifically Shadowrun 5th Edition. At Character Creation, Players will only be able to use Core Rules, the equipment found in the Run and Gun splatbook, and the gear packages found in the Run Faster Player’s Guide.
This is a reboot of my previous Shadowrun campaign. The stories and plots have been updated to 2076.
The game begins in June 2076, one of the coldest winters seen by the MelbourneSprawl (the BearBrass Arcology has been open about 6 months)
Players will take on the roles of Shadowrunners as they tackle the less than legal (or ethically questionable) aspects of being independent troubleshooters in a world where magic meets man and machine.
The players will have recently (within the last few months) arrived onto the Shadow scene in Melbourne.
Some may be new runners who have a little street rep, or they may have fled their last botched job, or they could be migrants who have arrived in the past few years.
Whatever the reason, they’ve congregated to the MelbourneSprawl for a new lease on life. An opportunity, a promise of a regular source of income, or the promise of a new beginning. But not the safety of the corps and their wage slaves… rather, the players have come to run the shadows of Melbourne and its newest arcology.
Places of Note
Corporations and the Daily Grind
Into the Shadows
Playing Shadowrun, and Character Creation Guidelines:
Below are some useful links for getting in the groove of Shadowrun.
Generic information on the setting can be found here
And there’s also these external pages
A good look into how I view Shadowrunners and their interactions with Corporations:
(yeah its Mirror’s Edge, but hey its awesome video)
You could also brush up on Or’zet, the language of the orcs.