Shadowrun (noun)

Any movement, action or series of such made in carrying out plans which are illegal or quasi-legal

Welcome to the Melbourne Sprawl!

It is the year 2076, 65 years after the Awakening

Set roughly 60 years in the future, the game follows the adventures of Shadowrunners as they live, love, and survive in the Melbourne Sprawl.

The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of Amerindian tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world’s governments tumbling and falling.
The United States was broken into sub-states. Monetary value was lost. The world had to rebuild, and rebuild they did, this time in the image of the Mega-Corporations that seized power. Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the Mega-corps began impressing their power on the failing governments. Before long the world was transformed. Boundaries were redrawn, and the political landscape was changed forever. And just when everyone thought that life was going to be normal, the world was put through another crucible, with the second Matrix Crash, the infestation of Chicago and the emergence of Horrors.

Meanwhile down under, SINners and SINless both endure the onalaughts of regular mana-storms, infestations of HMHVV and rebuild from a plague of insect spirits and rogue AI.

So prepare yourself omae,rig up your trodes, slot your AR gloves and flatscreens. Jack in, get ready to bug out.
Check your six, don’t trust Mr Johnson, and never, ever, deal with a dragon…

start with the Wiki